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  1. // C4D-CommandResourceStrings (deutsch)
  2. // Identifier Title HelpText
  3.  
  4. COMMANDSTRINGS
  5. {
  6.     IDP_TEXTURELIST                                         "Textur-Liste"                                "Textur-Liste anzeigen";
  7.     IDP_PATTERNLIST                                         "Pattern-Liste"                                "Pattern-Liste anzeigen";
  8.     IDP_TEXTURE_NEW                                        "Neue Textur"                            "Neue Textur erstellen";
  9.     IDP_TEXTURE_OPEN                                       "Textur \u00f6ffnen"                            "Textur laden";
  10.     IDP_TEXTURE_REVERT                                    "Alte Fassung"                    "Zuletzt gespeicherte Fassung";
  11.     IDP_TEXTURE_CLOSE                                        "Textur schlie\u00dfen"                             "Aktive Textur schlie\u00dfen";
  12.     IDP_TEXTURE_SAVE                                        "Textur speichern"                                "Aktive Textur speichern";
  13.     IDP_TEXTURE_SAVEAS                                    "Textur speichern als..."                    "Aktive Textur unter neuem Namen speichern";
  14.     IDP_TEXTURE_SAVECOPYAS                            "Textur als Kopie speichern..."            "Eine Kopie der aktuellen Textur speichern";
  15.     IDP_COPY_MERGED                                         "Aus allen Ebenen kopieren"                                    "Aus allen Ebenen kopieren";
  16.     IDP_PASTEINTO_SELECTION                            "In Selektion einf\u00fcgen"                "Inhalt des Clipboards in die Auswahl einf\u00fcgen";
  17.     IDP_UVEDIT_SHOWMESH                                    "UV-Mesh anzeigen"                                "Abgewickeltes UV-Mesh anzeigen";
  18.     IDP_UVEDIT_EDITPOINTS                                "Punkte bearbeiten"                                    "In den Punkte-Bearbeiten-Modus schalten";
  19.     IDP_UVEDIT_EDITFACES                                 "Polygone bearbeiten"                                "In den UV-Polygon-Bearbeiten-Modus schalten";
  20.     IDP_UVEDIT_SELECTLIVE                                "Live-Selektion"                            "Live-Selektion erstellen";
  21.     IDP_UVEDIT_SELECTRECT                                "Rechteck-Selektion"                    "Rechteck-Selektion erstellen";
  22.     IDP_UVEDIT_SELECTPOLY                                "Polygon-Selektion"                        "Polygon-Selektion erstellen";
  23.     IDP_UVEDIT_SELECTFREE                                "Freihand-Selektion"                            "Freihand-Selektion erstellen";
  24.     IDP_UVEDIT_MOVE                                            "Verschieben"                                                "UV-Koordinaten verschieben";
  25.     IDP_UVEDIT_SCALE                                        "Frei skalieren"                                    "UV-Koordinaten skalieren";
  26.     IDP_UVEDIT_ROTATE                                        "Drehen"                                            "UV-Koordinaten verdrehen";
  27.     IDP_UVEDIT_SCALEUNIFORM                            "Proportional skalieren"                                "UV-Koordinaten proportional skalieren";
  28.     IDP_UVEDIT_TAPER                                        "Vertikal verzerren"                                            "UV-Koordinaten vertikal verzerren";
  29.     IDP_UVEDIT_SHEAR                                        "Horizontal verzerren"                                            "UV-Koordinaten horizontal verzerren";
  30.     IDP_UVEDIT_MAGNET                   "Magnet"                                            "Magnet fⁿr UV-Polygone";
  31.     IDP_UVEDIT_MIRRORX                                    "Horizontal spiegeln"                                        "UV-Koordinaten horizontal spiegeln";
  32.     IDP_UVEDIT_MIRRORY                                    "Vertikal spiegeln"                                        "UV-Koordinaten vertikal spiegeln";
  33.     IDP_UVEDIT_NUMERIC                                    "Transformieren..."                                "Per Wert-Eingabe transformieren";
  34.     IDP_UVEDIT_REMAP                                        "Remap..."                                        "Bitmap remappen";
  35.     IDP_UVEDIT_BAKE                                            "UV backen"                                            "Aktuelle UV-Koordinaten speichern";
  36.     IDP_UVEDIT_BAKE_RESTORE                            "UV zur\u00fccksetzen"                                    "UV-Koordinaten auf die mit 'UV backen' gespeicherten Koordinaten zur\u00fccksetzen";
  37.     IDP_UVEDIT_INTERACTIVE_START                "Interaktives Mapping beginnen"        "Interaktives Mapping beginnen";
  38.     IDP_UVEDIT_INTERACTIVE_STOP                    "Interaktives Mapping beenden"        "Interaktives Mapping beenden";
  39.     IDP_UVEDIT_UNTRUEUV                                    "Optimales Mapping..."                    "Versuch das UV-Mesh optimal darzustellen";
  40.     IDP_UVEDIT_CLEARUV                                    "UV-Polygone l\u00f6schen"                                        "L\u00f6scht die selektierten UV-Polygone";
  41.     IDP_UVEDIT_FITCANVASTOUV                        "Arbeitsfl\u00e4che an UV-Mesh anpassen"                        "Arbeitsfll\u00e4che an das UV-Mesh anpassen";
  42.  
  43.     IDP_FITTOSCREEN                                            "Ans Fenster anpassen"                                "Textur an Fenstergr\u00f6\u00dfe anpassen";
  44.     IDP_ACTUALPIXELS                                        "Gr\u00f6\u00dfe 100%"                                        "Originalgr\u00f6\u00dfe der Textur";
  45.     IDP_ZOOMIN                                                    "Vergr\u00f6\u00dfern"                                            "Textur vergr\u00f6\u00dfern";
  46.     IDP_ZOOMOUT                                                    "Verkleinern"                                        "Textur verkleinern";
  47.     IDP_SETZOOM                                                    "Gr\u00f6\u00dfe eingeben..."                                    "Manuelle Eingabe der Gr\u00f6\u00dfe";
  48.     IDP_ACTIVEMATERIALCHANNELS                    "Aktiver Material-Kanal"        "Aktiver Material-Kanal";
  49.     IDP_ALLTEXTURES                                            "Alle Texturen"                                "Alle Texturen im Arbeitsspeicher";
  50.     IDP_PAINT_LEFTLIST_NO                                "Ohne Icons"                                        "Preset-Liste ohne Icons anzeigen";
  51.     IDP_PAINT_LEFTLIST_SMALL                        "Kleine Icons"                                    "Preset-Liste mit kleinen Icons anzeigen";
  52.     IDP_PAINT_LEFTLIST_MEDIUM                        "Mittelgro\u00dfe Icons"                                "Preset-Liste mit mittelgro\u00dfen Icons anzeigen";
  53.     IDP_PAINT_LEFTLIST_LARGE                        "Gro\u00dfe Icons"                                    "Preset-Liste mit gro\u00dfen Icons anzeigen";
  54.     IDP_PAINT_RIGHTLIST_NO                            "Ohne Icons"                                        "Preset-Liste ohne Icons anzeigen";
  55.     IDP_PAINT_RIGHTLIST_SMALL                        "Kleine Icons"                                    "Preset-Liste mit kleinen Icons anzeigen";
  56.     IDP_PAINT_RIGHTLIST_MEDIUM                    "Mittelgro\u00dfe Icons"                                "Preset-Liste mit mittelgro\u00dfen Icons anzeigen";
  57.     IDP_PAINT_RIGHTLIST_LARGE                        "Gro\u00dfe Icons"                                    "Preset-Liste mit gro\u00dfen Icons anzeigen";
  58.  
  59.     IDP_CHANNEL_COLOR                                     "Farbe"                                                "Material-Kanal 'Farbe' erzeugen bzw. l\u00f6schen";
  60.     IDP_CHANNEL_DIFFUSION                             "Diffusion"                                        "Material-Kanal 'Diffusion' erzeugen bzw. l\u00f6schen";
  61.     IDP_CHANNEL_LUMINANCE                                "Leuchten"                                        "Material-Kanal 'Leuchten' erzeugen bzw. l\u00f6schen";
  62.     IDP_CHANNEL_TRANSPARENCY                        "Transparenz"                                "Material-Kanal 'Transparenz' erzeugen bzw. l\u00f6schen";
  63.     IDP_CHANNEL_REFLECTION                            "Spiegelung"                                    "Material-Kanal 'Spiegelung' erzeugen bzw. l\u00f6schen";
  64.     IDP_CHANNEL_ENVIRONMENT                            "Umgebung"                                    "Material-Kanal 'Umgebung' erzeugen bzw. l\u00f6schen";
  65.     IDP_CHANNEL_BUMP                                        "Relief"                                                "Material-Kanal 'Relief' erzeugen bzw. l\u00f6schen";
  66.     IDP_CHANNEL_ALPHA                                        "Alpha"                                                "Material-Kanal 'Alpha' erzeugen bzw. l\u00f6schen";
  67.     IDP_CHANNEL_SPECULARCOLOR                        "Glanzfarbe"                            "Material-Kanal 'Glanzfarbe' erzeugen bzw. l\u00f6schen";
  68.     IDP_CHANNEL_DISPLACEMENT                        "Displacement"                                "Material-Kanal 'Displacement' erzeugen bzw. l\u00f6schen";
  69.  
  70.     IDP_NEWLAYER                                                "Neue Ebene"                                        "Neue transparente Ebene \u00fcber der aktuellen Ebene anlegen";
  71.  
  72.     IDP_CHANNEL_ADDLAYERMASK                        "Ebenen-Maske einf\u00fcgen"                            "Aktiver Ebene eine Ebenen-Maske hinzuf\u00fcgen";
  73.     IDP_DUPLICATELAYER                                    "Ebene duplizieren"                            "Aktuelle Ebene duplizieren";
  74.     IDP_CHANNEL_DELETE                                    "Ebene l\u00f6schen"                                "Aktive Ebene l\u00f6schen";
  75.     IDP_CHANNEL_FLATTEN                                    "Ebenen reduzieren"                            "Selektierte Ebene reduzieren";
  76.     IDP_CHANNEL_FLATTEN_VISIBLE                    "Sichtbare Ebenen reduzieren"            "Alle sichtbaren Ebenen reduzieren";
  77.     IDP_MERGEDOWN                                                "Mit darunterliegender Ebene verschmelzen"                        "Aktuelle Ebene auf die darunterliegende Ebene verschmelzen";
  78.     //IDP_LAYERMASKFROMSELECTION                    "Ebenen-Maske aus Selektion erstellen"        "Ebenen-Maske aus Selektion erstellen";
  79.     IDP_LAYERMASKADDSELECTION                        "Selektion zur Ebenen-Maske hinzuf\u00fcgen"                        "F\u00fcgt eine aktive Selektion zur Ebenen-Maske hinzu";
  80.     IDP_LAYERMASKSUBSELECTION                        "Selektion von Ebenen-Maske subtrahieren"        "Bestehende Selektion von der Ebenen-Maske subtrahieren";
  81.     IDP_SELECTIONFROMLAYER                            "Selektion aus Ebene erstellen"                "Selektion aufgrund des Inhalts der Ebene erstellen";
  82.     IDP_SELECTIONFROMLAYERADD           "Selektion aus Ebene erstellen (Addieren)"  "Selektion einer Ebene addieren";
  83.     IDP_SELECTIONFROMLAYERSUB                        "Selektion aus Ebene erstellen (Subtrahieren)"  "Selektion einer Ebene subtrahieren";
  84.  
  85.     IDP_NEWALPHACHANNEL                                    "Neuer Alpha-Kanal"                        "Neuen Alpha-Kanal anlegen";
  86.     IDP_CONVERTTOGRAY                                        "Zu 8-Bit-Graustufe konvertieren"                            "Aktuelle Textur zu einem 8-Bit-Graustufenbild konvertieren";
  87.     IDP_CONVERTTORGB                                        "Zu 24-Bit-RGB konvertieren"                            "Aktuelle Textur zu 24-Bit-RGB konvertieren";
  88.  
  89.     IDP_REVERTTOSAVED                                        "Alte Fassung..."                    "Zur zuletzt gespeicherten Version zur\u00fcckkehren";
  90.     IDP_BITMAPINFO                                            "Bitmap-Info"                                    "Bitmap-Info-Manager aufrufen";
  91.  
  92.     IDP_BRUSH_NEWFOLDER                                    "Neuer Ordner..."                                "Neuen Ordner in den Pinsel-Presets anlegen";
  93.     IDP_BRUSH_NEW                                                "Neu..."                                            "Neues Pinsel-Preset erstellen";
  94.     IDP_BRUSH_REVERT                                        "Alte Voreinstellung..."                "Gespeicherte Pinsel-Presets laden";
  95.     IDP_BRUSH_SAVEASDEFAULT                            "Als Voreinstellung speichern..."                    "Aktuelle Pinsel-Presets als Voreinstellung speichern";
  96.     IDP_BRUSH_IMPORT                                        "Importieren..."                                        "Externe Pinsel-Presets importieren";
  97.     IDP_BRUSH_EXPORTSELECTION                        "Ausgew\u00e4hlte exportieren..."                    "Selektierte Pinsel-Presets exportieren";
  98.     IDP_BRUSH_EXPORTVISIBLE                            "Sichtbare exportieren..."                        "Alle sichtbaren Pinsel-Presets exportieren";
  99.     IDP_BRUSH_EDIT                                            "Bearbeiten..."                                            "Pinsel-Einstellungs-Manager aufrufen";
  100.     IDP_BRUSH_RENAME                                        "Umbenennen..."                                        "Aktives Pinsel-Preset umbenennen";
  101.     IDP_BRUSH_DUPLICATE                                    "Duplizieren..."                                "Aktives Pinsel-Preset duplizieren";
  102.     IDP_BRUSH_DELETE                                        "L\u00f6schen"                                            "Aktives Pinsel-Preset l\u00f6schen";
  103.     IDP_BRUSH_GROUPS                                        "Ansicht"                                "Ansicht der Presets definieren";
  104.     IDP_BRUSH_ASLIST                                        "Als Liste"                                            "Pinsel-Presets als Liste anzeigen";
  105.     IDP_BRUSH_ASICON                                        "Als Icon"                                            "Pinsel-Presets mit Icons anzeigen";
  106.     IDP_BRUSH_SMALLICONS                                "Kleine Icons"                                    "Pinsel-Presets mit kleinem Icon anzeigen";
  107.     IDP_BRUSH_MEDIUMICONS                                "Mittelgro\u00dfe Icons"                                "Pinsel-Presets mit mittelgro\u00dfem Icon anzeigen";
  108.     IDP_BRUSH_LARGEICONS                                "Gro\u00dfe Icons"                                    "Pinsel-Presets mit gro\u00dfem Icon anzeigen";
  109.  
  110.     IDP_COLOR_NEWFOLDER                                    "Neuer Ordner..."                                "Neuen Ordner fⁿr Farb-Presets anlegen";
  111.     IDP_COLOR_REVERT                                        "Alte Voreinstellung..."                "Gespeicherte Farb-Presets laden";
  112.     IDP_COLOR_SAVEASDEFAULT                            "Als Voreinstellung speichern..."                    "Aktuelle Farb-Presets als Voreinstellung speichern";
  113.     IDP_COLOR_IMPORT                                        "Importieren..."                                        "Externe Farb-Presets importieren";
  114.     IDP_COLOR_EXPORTSELECTION                        "Ausgew\u00e4hlte exportieren..."                    "Selektierte Farb-Presets exportieren";
  115.     IDP_COLOR_EXPORTVISIBLE                            "Sichtbare exportieren..."                        "Alle sichtbaren Farb-Presets exportieren";
  116.     IDP_COLOR_EDIT                                            "Bearbeiten..."                                            "Farb-W\u00e4hler fⁿr das aktive Farb-Preset aufrufen";
  117.     IDP_COLOR_RENAME                                        "Umbenennen..."                                        "Aktives Farb-Preset umbenennen";
  118.     IDP_COLOR_DUPLICATE                                    "Duplizieren..."                                "Aktives Farb-Preset duplizieren";
  119.     IDP_COLOR_DELETE                                        "L\u00f6schen"                                            "Aktives Farb-Preset l\u00f6schen";
  120.     IDP_COLOR_GROUPS                                        "Ansicht"                                "Ansicht der Farb-Presets definieren";
  121.     IDP_COLOR_ASLIST                                        "Als Liste"                                            "Farb-Presets als Liste anzeigen";
  122.     IDP_COLOR_ASICON                                        "Als Icon"                                            "Farb-Presets mit Icons anzeigen";
  123.     IDP_COLOR_SMALLICONS                                "Kleine Icons"                                    "Farb-Presets mit kleinen Icons anzeigen";
  124.     IDP_COLOR_MEDIUMICONS                                "Mittelgro\u00dfe Icons"                                "Farb-Presets mit mittelgro\u00dfem Icon anzeigen";
  125.     IDP_COLOR_LARGEICONS                                "Gro\u00dfe Icons"                                    "Farb-Presets mit gro\u00dfem Icon anzeigen";
  126.  
  127.     IDP_COLOR_ADDPRESET                                    "Als Ein-Kanal-Preset speichern..."    "Aktuelle Farbe als Ein-Kanal-Preset abspeichern";
  128.     IDP_COLOR_ADDPRESET_MULTI                        "Als Multi-Kanal-Preset speichern..."        "Aktuelle Farben als Multi-Kanal-Preset (Multibrush) abspeichern";
  129.     IDP_COLOR_OVERWRITE                                    "Preset \u00fcberschreiben"                        "Aktives Preset \u00fcberschreiben";
  130.     IDP_COLOR_COPY                                            "Kopieren"                                                "Aktuelle Farbe kopieren";
  131.     IDP_COLOR_PASTE                                            "Einf\u00fcgen"                                                "Farbe aus dem Clipboard einf\ufcgen";
  132.  
  133.     IDP_BRUSH_ADDPRESET                                    "Zu Presets hinzuf\u00fcgen..."                                " Aktuelle Pinsel-Einstellung als Pinsel-Preset speichern";
  134.  
  135.     IDP_NEWTEXTUREVIEW                                    "Neue Textur-Ansicht"            "Neues Textur-Ansichts-Fenster \u00f6ffnen";
  136.     IDP_BRUSHSETTINGS                                        "Pinsel-Einstellungen"                            "Pinsel-Einstellungen aufrufen";
  137.     IDP_COLORSETTINGS                                        "Farb-W\u00e4hler"                            "Farb-W\u00e4hler aufrufen";
  138.     IDP_BRUSHPRESETS                                        "Pinsel-Presets"                                "Pinsel-Presets aufrufen";
  139.     IDP_COLORPRESETS                                        "Farb-Presets"                                "Farb-Presets aufrufen";
  140.     IDP_TEXTUREMANAGER                                    "Ebenen-Manager"                            "Ebenen-Manager aufrufen";
  141.  
  142.     IDP_PREVIEW_COLOR                                        "Vorschau: Farbe"                            "Vorschau der Farben des Material-Kanals 'Farbe'";
  143.     IDP_PREVIEW_DIFFUSION                                "Vorschau: Diffusion"                    "Vorschau der Farben des Material-Kanals 'Diffusion'";
  144.     IDP_PREVIEW_LUMINANCE                                "Vorschau: Leuchten"                    "Vorschau der Farben des Material-Kanals 'Leuchten'";
  145.     IDP_PREVIEW_TRANSPARENCY                        "Vorschau: Transparenz"                "Vorschau der Farben des Material-Kanals 'Transparenz'";
  146.     IDP_PREVIEW_REFLECTION                            "Vorschau: Spiegelung"                    "Vorschau der Farben des Material-Kanals 'Spiegelung'";
  147.     IDP_PREVIEW_ENVIRONMENT                            "Vorschau: Umgebung"                "Vorschau der Farben des Material-Kanals 'Umgebung'";
  148.     IDP_PREVIEW_BUMP                                        "Vorschau: Relief"                                "Vorschau der Farben des Material-Kanals 'Relief'";
  149.     IDP_PREVIEW_ALPHA                                        "Vorschau: Alpha"                            "Vorschau der Farben des Material-Kanals 'Alpha'";
  150.     IDP_PREVIEW_SPECULARCOLOR                        "Vorschau: Glanzfarbe"                        "Vorschau der Farben des Material-Kanals 'Glanzfarbe'";
  151.     IDP_PREVIEW_DISPLACEMENT                        "Vorschau: Displacement"                "Vorschau der Farben des Material-Kanals 'Displacement'";
  152.     IDP_PREVIEW_MULTI                                        "MultiBrush-Modus"                    "MultiBrush-Modus";
  153.  
  154.     IDP_CLOSEALLTEXTURES                                "Alle Texturen schlie\u00dfen"                    "Alle Texturen schlie\u00dfen";
  155.     IDP_SAVEALLTEXTURES                                    "Alle Texturen speichern"                        "Alle Texturen speichern";
  156.  
  157.     IDP_TOOL_SELECTCIRCLE                                "Kreis-Selektion"                                "Kreis-Selektion erstellen";
  158.     IDP_TOOL_SELECTRECT                                    "Rechteck-Selektion"                        "Rechteck-Selektion erstellen";
  159.     IDP_TOOL_SELECTFREEHAND                            "Freihand-Selektion"                            "Freihand-Selektion erstellen";
  160.     IDP_TOOL_SELECTPOLYLINES                        "Polygon-Selektion"                        "Polygon-Selektion erstellen";
  161.     IDP_TOOL_MAGICWAND                                    "Zauberstab"                                     "Mit Zauberstab selektieren";
  162.     IDP_TOOL_SELECTCOLORRANGE                        "Farbbereich selektieren"                    "Farbbereich selektieren";
  163.     IDP_PAINT_SELECTALL                                    "Alles selektieren"                                    "Komplette Textur selektieren";
  164.     IDP_PAINT_DESELECTALL                                "Alles deselektieren"                                "Selektionen aufheben";
  165.     IDP_PAINT_INVERSESELECTION                    "Alles invertieren"                                    "Alles invertieren";
  166.     IDP_TOOL_MOVELAYER                                    "Ebene verschieben"                                    "Ebene verschieben";
  167.     IDP_TOOL_MAGNIFY                                        "Lupe"                                            "Lupe (Vergr\u00f6\u00dfern/Verkleinern)";
  168.     IDP_TOOL_PICKUP                                            "Pipette"                                    "Farbe mit Pipette ausw\u00e4hlen";
  169.     IDP_TOOL_BRUSH                                            "Pinsel"                                                "Mit Pinsel malen";
  170.     IDP_TOOL_CLONE                                            "Stempel"                                    "Stempel zum Klonen von Texturen";
  171.     IDP_TOOL_ERASER                                            "Radiergummi"                                            "Radiergummi zum Ausradieren von Textur-Bereichen";
  172.     IDP_TOOL_FILLBITMAP                                    "F\u00fcll-Werkzeug"                                    "Farbbereiche f\u00fcllen";
  173.     IDP_TOOL_TRANSFORMBITMAP                        "Bitmap transformieren"                        "Bitmap transformieren";
  174.     IDP_TOOL_DRAWLINE                                        "Linien-Werkzeug"                                        "Linien-Werkzeug aktivieren";
  175.     IDP_TOOL_DRAWTEXT                                        "Text-Werkzeug"                                        "Text-Werkzeug aktivieren";
  176.     IDP_TOOL_POLYGONSHAPE                                "Polygon-Werkzeug"                    "Polygon-Werkzeug aktivieren";
  177.     IDP_PAINT_SCALE                                            "Textur-Gr\u00f6\u00dfe..."                            "Textur-Gr\u00f6\u00dfe ver\u00e4ndern";
  178.     IDP_PAINT_CANVAS                                        "Arbeitsfl\u00e4chen-Gr\u00f6\u00dfe..."                            "Arbeitsfl\u00e4chen-Gr\u00f6\u00dfe ver\u00e4ndern";
  179.     IDP_PAINT_ROTATE                                        "Textur drehen..."                        "Textur beliebig verdrehen";
  180.     IDP_PAINT_FLIPX                                            "Textur horizontal spiegeln..."    "Textur horizontal spiegeln";
  181.     IDP_PAINT_FLIPY                                            "Textur vertikal spiegeln..."        "Textur vertikal spiegeln";
  182.     IDP_PAINT_FILLBITMAP                                "Ebene f\u00fcllen"                                    "Ebene auff\u00fcllen ";
  183.  
  184.     IDP_UVEDIT_FILLFACES                                "Polygone f\u00fcllen"                                "Polygone mit aktueller Farbe f\u00fcllen";
  185.     IDP_UVEDIT_OUTLINEFACES                            "Polygon-Kanten f\u00fcllen"                        "Polygon-Kanten mit aktuellem Pinsel nachziehen";
  186.     IDP_PAINT_CREATEMASKFROMSELECTION        "Selektion aus Polygon-Selektion erstellen"    "Bitmap-Selektion aus Polygon-Selektion erstellen";
  187.     IDP_DISPLAYSINGLECHANNEL                        "Aktive Material-Kan\u00e4le darstellen"        "Aktive Material-Kan\u00e4le in der 3D-Ansicht darstellen";
  188.     IDP_PAINT_TILEU                                            "Kacheln U"                                            "In horizontaler Richtung kacheln";
  189.     IDP_PAINT_TILEV                                            "Kacheln V"                                            "In vertikaler Richtung kacheln";
  190.     IDP_CLEARBITMAP                                            "Clear Bitmap"                                "Clear Bitmap";
  191.  
  192.     IDP_3DPAINT                                                    "3D-Mal-Modus"                         "3D-Mal-Modus aktivieren";
  193.     IDP_HIGHQUALITY                                            "High-Quality-Shading"                "High-Quality-Shading aktivieren";
  194.  
  195.     IDP_RAYBRUSHALL                                                    "RayBrush-Rendern der aktiven Ansicht"    "RayBrush-Rendern der aktiven Ansicht";
  196.     IDP_RAYBRUSHACTIVE                                            "RayBrush-Rendern des aktiven Objekts"    "RayBrush-Rendern des aktiven Objekts";
  197.     IDP_RAYBRUSHPART                                                "RayBrush-Rendern eines Ausschnitts"        "RayBrush-Rendern eines Ausschnitts";
  198.  
  199.     IDP_EDITMASK                            "Selektion bearbeiten"                                    "In den Maskierungsmodus schalten";
  200.  
  201.     IDP_FEATHER                                                            "Weiche Kanten..."                                            "Weiche Kanten f\u00fc die aktuelle Auswahl erstellen";
  202.     IDP_GROWSELECTION                                                "Selektion vergr\u00f6\u00dfern..."            "Aktuelle Selektion vergr\u00f6\u00dfern";
  203.     IDP_SHRINKSELECTION                                            "Selektion verkleinern..."                            "Aktuelle Selektion verkleinern";
  204.  
  205.     IDP_UNDOPAINTER                                                    "R\u00fcckg\u00e4ngig (Textur)"                            "Letzte Ver\u00e4nderung an der Textur zur\u00fccknehmen";
  206.     IDP_BITMAPFILTER                                                "Bitmap Filter"                                                    "Bitmap Filter anwenden";
  207.     IDP_EXECUTE_LASTFILTER                                    "Filter erneut ausf\u00fchren"                    "Zuletzt genutzten Filter erneut ausf\u00fchren";
  208.     IDP_PAINT_MANUAL                                                "Hilfe (BodyPaint 3D)..."                                "\u00f6ffnet das Hilfsfenster f\u00fcr BODYPAINT 3D";
  209.     IDP_PAINT_CROP                                                    "Textur freistellen..."                                        "Selektion der Textur freistellen";
  210. }
  211.